This is a great model
The way you are starting to combine your different ideas on ‘skin-conditions’ is intriguing.
I find however your previous drawings on spaces designed as complex folded envelopes more interesting than the single curve you design here
This is a really good model,i like the way you used the lighting for your model. is this how your final prototype is going to be. I also like your render images again because of the lighting that you have used.it make the image have lots of differen textures because of the shading of the light.
Charlotte, I really like the renders and the latest model. This has developed well since we last spoke.
I am interested in how this prototype will be experienced and the interaction possibilities for the visitor. Is it predominantly about light - projected, porous and reflected? The penetrating square peg element appears to play a minor role within the whole. What is the objective/purpose now of this detail? I wonder what effect it may have if used on the horizontal plane i.e. you walk over the pegs and they move up and down like the springs in a mattress. This could add a smaller scale component to the bench and table like volumes arranged on the floor. Have you also considered perforating the floor to create void space to look into and possible other light emission opportunities from below.
The juxtaposed skin and frame idea which exposes the structure is interesting and evokes a feeling of disorientation perhaps. But to take up Ephraim’s point about “complex folded envelopes”, have you considered creating two or three of these curved skins that overlap,entwine and interact with each other spatially?
Finally what are your thoughts now on materiality?
Apologies for my comments coming rather late!
You hit the nail on the head there,, it is all about the lighting and how it acts on different materials. Relating back to my manifesto it is an exaggeration of how the materials respond to the light in order to magnify our perception of it. I have imagined how the materials would react if the light was so powerful it was destructive and pierced the surface. The bareness of the frame work gives us a deeper understanding of what is presented to us thus eliminating the ignorance of our surroundings we sometimes have.
The interation now stems from the light sources that are controlled by switches made accessible to the participants. My further implementations rid of the pegs that exchange spatial configuration. This exchange is now made with light.
I developed this design through blender devising several continous curves that sit side by side effecting one another with shadow and colour. I don’t have time now but it’s definately something I would like to develop further with another prototype of this standard in the future.
6 responses so far ↓
1 ephraim // Dec 28, 2009 at 11:00 am
This is a great model
The way you are starting to combine your different ideas on ‘skin-conditions’ is intriguing.
I find however your previous drawings on spaces designed as complex folded envelopes more interesting than the single curve you design here
2 “where is the interior?” // Jan 6, 2010 at 10:51 am
[...] an example; this is some work in progress by Charlotte Milburn and Mckenna [...]
3 sjg55 // Jan 10, 2010 at 5:03 am
This is a really good model,i like the way you used the lighting for your model. is this how your final prototype is going to be. I also like your render images again because of the lighting that you have used.it make the image have lots of differen textures because of the shading of the light.
4 kenny // Jan 12, 2010 at 12:51 pm
Thanx Charlotte for the little diagramme on how to wire up the lights. I hope your prototype goes well, your design is really interesting. Good luck!!
5 David Fern // Jan 12, 2010 at 1:28 pm
Charlotte, I really like the renders and the latest model. This has developed well since we last spoke.
I am interested in how this prototype will be experienced and the interaction possibilities for the visitor. Is it predominantly about light - projected, porous and reflected? The penetrating square peg element appears to play a minor role within the whole. What is the objective/purpose now of this detail? I wonder what effect it may have if used on the horizontal plane i.e. you walk over the pegs and they move up and down like the springs in a mattress. This could add a smaller scale component to the bench and table like volumes arranged on the floor. Have you also considered perforating the floor to create void space to look into and possible other light emission opportunities from below.
The juxtaposed skin and frame idea which exposes the structure is interesting and evokes a feeling of disorientation perhaps. But to take up Ephraim’s point about “complex folded envelopes”, have you considered creating two or three of these curved skins that overlap,entwine and interact with each other spatially?
Finally what are your thoughts now on materiality?
Apologies for my comments coming rather late!
6 charlotte // Jan 17, 2010 at 2:40 pm
Thanks David,
You hit the nail on the head there,, it is all about the lighting and how it acts on different materials. Relating back to my manifesto it is an exaggeration of how the materials respond to the light in order to magnify our perception of it. I have imagined how the materials would react if the light was so powerful it was destructive and pierced the surface. The bareness of the frame work gives us a deeper understanding of what is presented to us thus eliminating the ignorance of our surroundings we sometimes have.
The interation now stems from the light sources that are controlled by switches made accessible to the participants. My further implementations rid of the pegs that exchange spatial configuration. This exchange is now made with light.
I developed this design through blender devising several continous curves that sit side by side effecting one another with shadow and colour. I don’t have time now but it’s definately something I would like to develop further with another prototype of this standard in the future.
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